Gathering Data

Since Mythic has released 1.4.1 I felt it would be much more prudent to gather data regarding the new state of the game. In breaking down and looking at the classes I realized that the recent changes could and have affected just how well some classes are performing. So I have decided to push back my series on Warhammer’s classes until I have gathered more data. During this time I am also hoping to get some data from other players. (Eg. Their combat logs) So until I feel I have enough data to make some good observations I will be pushing back my class breakdown series. ( Probably another week or two) This will allow me to get a better feel for Warhammer’s meta game and give a more accurate report on the classes.


PTS Tonight

The final PTS will be happening tonight around 8 PM EST.

On an important side note read below:

Bright Wizard: Scorched Earth now costs 20 Combustion instead of Action Points. Additionally, this ability no longer builds Combustion when used.

Sorcerer: Surging Pain now costs 20 Dark Magic instead of Action Points. Additionally, this ability no longer builds Dark Magic when used.

Now that is quite a change.

If you want to read the post from Andy it can be found here:

Andy’s Post

Last Nights Testing & QA

Last nights testing showcased to many players the upcoming city changes. And from the looks of things the city is getting some great reviews from many people. The new style of the encounter and the mechanics involved seem to have really generated a lot of excitement. Which is great and a credit to Mythic and all of those who tested and commented on the cities.

There are still a couple of more adjustments that need to be made in the cities but this whole experience has shown me that Mythic really cares. They want to make content that we as the players want and they want to do it right.

Currently communication with the devs is amazing. Being able to interact with them in vent directly or in the forums is a blessing. It really says to me that they want to communicate with the players and incorporate their ideas into the game.

With the devs gearing up to focus on ORVR again, I see a bright future in store for WAR.