The Zealot

Recently I stumbled upon this great picture of a Zealot and a Witch Hunter.

So I figured that I would highlight the changes that happened to these two classes in the 1.3.5 patch.

RunePriest:

Balance Changes:
* Grungni’s Gift: This ability’s heal value has been increased, and its Action Point cost has been reduced.
* Master Rune of Adamant: The heal value of the ability has increased.
* Rune of Burning: This ability now deals slightly less damage per tick, but ticks at a faster rate, resulting in an overall increase in damage. Additionally, its Action Point cost has been increased.
* Rune of Fate: This ability will now heal for 150% of the damage dealt.
* Rune of Fire: The damage of this ability has been increased.
* Rune of Fortune: The ability will now heal for 150% of the damage dealt.
* Rune of Immolation: The damage of this ability has been increased. Also, fixed an issue in which the Damage-over-time would unintentionally deal damage on the initial application.
* Rune of Serenity: The heal value of the ability has increased.
Bug Fixes:
* Rune of Binding: This ability will now show an effect on the Staggered target.
* Sundered Motion: Fixed an issue in which the snare applied by this ability would not always apply to affected targets if the Runepriest was moving.
* Grimnir’s Fury: This ability will no longer be able to critically heal the target.
Zealot:
Balance Changes:
* Boon of Tzeentch: This ability no longer requires you to have an active Harbinger.
* Boon of Tzeentch: This ability will now heal for 150% of the damage dealt.
* Flash of Chaos: This ability’s heal value has been increased, and its Action Point cost has been reduced.
* Leaping Alteration: The heal value of this ability has been increased.
* Ritual of Lunacy: The heal value of this ability has been increased.
* Storm of Raven: This ability now deals more damage per tick, but ticks at a slower rate, resulting in an overall increase in damage. Additionally, this ability no longer requires a Harbinger to activate.
* Tzeentch’s Cry: The damage of this ability has been reduced.
* Tzeentch’s Talon: The stacking behavior for this behavior has changed and only the largest value will apply.
* Warp Reality: The damage of this ability has been increased.
Bug Fixes:
* Aethyric Shock: This ability will now show an effect on the Staggered target.
* Harbinger of Doom: Fixed an issue in which this ability would toggle off when attempting to apply it to a new target.
Now I’m not the most knowledgeable of the Runepriest class, however play a Zealot and the changes happened to mirrored abilities for the most part. The changes that happened to these classes was a great buff. Anytime you can get more healing out of an ability is a plus in my books. And making these abilities more useful is awesome.
I have so far loved the changes to leaping alteration and the healing ritual. It has made these abilities much more viable and i find myself using them more often. The change to Flash of Chaos was also great, especially for those times when you need a quick heal with enough healing to allow you to escape.
All in all I have been enjoying the changes and look forward to playing my Zealot more often.
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